Here is a good argument for SE maps VS. standard:
http://forums.steampowered.com/forum...php?p=33511625
it comes down to the fog being a crutch for newer players as it aids in distinguishing player models at a distance.
It works this way in L4D and is very helpful because most of the maps are dark.
Most cs:go maps are very brights so instead of helping you see them it's more blinding than anything.
Most competitive players don't usually need the crutch, and see it as a hindrance.
SE maps also remove some props from the game like chickens on inferno.
Edit: I like the map, cache, but the textures make it feel like another nuke. i'll give it a try with bots, possibly.
http://forums.steampowered.com/forum...php?p=33511625
it comes down to the fog being a crutch for newer players as it aids in distinguishing player models at a distance.
It works this way in L4D and is very helpful because most of the maps are dark.
Most cs:go maps are very brights so instead of helping you see them it's more blinding than anything.
Most competitive players don't usually need the crutch, and see it as a hindrance.
SE maps also remove some props from the game like chickens on inferno.
Edit: I like the map, cache, but the textures make it feel like another nuke. i'll give it a try with bots, possibly.
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