MyCrysis | Game Guides
Crysis Warhead features a pulse-racing storyline that will take gamers to unique and all-new environments they can explore and blow up, while also introducing them to Crysis Wars?, the new multiplayer experience for the Crysis universe.
DESCRIPTION (top)
As part of the Crysis Warhead? package which is offered for about $30 the new multiplayer focused game called Crysis Wars? will be included as well.
It features numerous improvements over the original Crysis multiplayer including a whole new mode, TeamInstantAction, as well as 7 new maps. All the original maps from Crysis are available as well as all of the new weapons from Crysis Warhead.
The development team at Crytek Frankfurt has been working on Crysis Wars for a while now and will have a dedicated support team to meet the needs of the community.
IN-DEPTH INFORMATION (top)
1. New Features
* TeamInstantAction is a new team-based mode pitting Raptor Squad forces agains KPA forces, all clad with Nanosuits.
* Auto-downloader of maps embedded into the game
* Auto patching system embedded in the installer which always checks for the latest game version
* Fixed most critical bugs requested by the community
2. TeamInstantAction
* New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
* Implemented score system for both the teams and the individual player
* Implemented overtime in the case both teams have the same amount of team score at the end of a round
* Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities
3. New/Improved HUD elements
* Game status bars for each of the game modes showing all necessary information at once
* Added kill message in the middle of the screen (also added kill count)
* Added dynamic objectives in PowerStruggle for a better readability
* Improved visibility of team mates
* Improved radar readability
4. Map Pool
* Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
* Includes 7 all new maps
* Includes 5 improved maps from the Crysis Christmas Mappack
* Includes 9 re-balanced/improved maps from Crysis Multiplayer
* All original IA maps can be played in TIA as well and vice versa
5. Enhanced Server Support
* Added multiple console variables for a more in-depth server administration
* Improved server startup with a list of most important commands to get a server running
6. Weaponry Changes
* Re-worked complete weaponry behavior to make every weapon useful for a specific situation
* Increased damage output to kill enemies easier which allows a more fluent gameplay
* Added FGL-40 weapon from Warhead
* Added dual-wielding AY-69 weapon from Warhead
* Removed incendiary ammunition
7. Vehicles Changes
* Re-worked vehicle damage system
* Improved vehicle control system
* Re-balanced VTOL to match up with the strength of other vehicles
* Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
* Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
8. PowerStruggle Improvements
* Added alternative winning condition based on the highest amount of energy collected
* Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
* Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
* Re-worked TACGun to fire directly instead of having a ballistic
* Re-worked base turrets to act more effectively on short range against invaders
* Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)
Crysis Warhead features a pulse-racing storyline that will take gamers to unique and all-new environments they can explore and blow up, while also introducing them to Crysis Wars?, the new multiplayer experience for the Crysis universe.
DESCRIPTION (top)
As part of the Crysis Warhead? package which is offered for about $30 the new multiplayer focused game called Crysis Wars? will be included as well.
It features numerous improvements over the original Crysis multiplayer including a whole new mode, TeamInstantAction, as well as 7 new maps. All the original maps from Crysis are available as well as all of the new weapons from Crysis Warhead.
The development team at Crytek Frankfurt has been working on Crysis Wars for a while now and will have a dedicated support team to meet the needs of the community.
IN-DEPTH INFORMATION (top)
1. New Features
* TeamInstantAction is a new team-based mode pitting Raptor Squad forces agains KPA forces, all clad with Nanosuits.
* Auto-downloader of maps embedded into the game
* Auto patching system embedded in the installer which always checks for the latest game version
* Fixed most critical bugs requested by the community
2. TeamInstantAction
* New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
* Implemented score system for both the teams and the individual player
* Implemented overtime in the case both teams have the same amount of team score at the end of a round
* Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities
3. New/Improved HUD elements
* Game status bars for each of the game modes showing all necessary information at once
* Added kill message in the middle of the screen (also added kill count)
* Added dynamic objectives in PowerStruggle for a better readability
* Improved visibility of team mates
* Improved radar readability
4. Map Pool
* Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
* Includes 7 all new maps
* Includes 5 improved maps from the Crysis Christmas Mappack
* Includes 9 re-balanced/improved maps from Crysis Multiplayer
* All original IA maps can be played in TIA as well and vice versa
5. Enhanced Server Support
* Added multiple console variables for a more in-depth server administration
* Improved server startup with a list of most important commands to get a server running
6. Weaponry Changes
* Re-worked complete weaponry behavior to make every weapon useful for a specific situation
* Increased damage output to kill enemies easier which allows a more fluent gameplay
* Added FGL-40 weapon from Warhead
* Added dual-wielding AY-69 weapon from Warhead
* Removed incendiary ammunition
7. Vehicles Changes
* Re-worked vehicle damage system
* Improved vehicle control system
* Re-balanced VTOL to match up with the strength of other vehicles
* Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
* Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
8. PowerStruggle Improvements
* Added alternative winning condition based on the highest amount of energy collected
* Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
* Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
* Re-worked TACGun to fire directly instead of having a ballistic
* Re-worked base turrets to act more effectively on short range against invaders
* Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)