Should we try this on our server ???
http://forums.alliedmods.net/showthread.php?t=72791
The Realism Mod for DoDS adds many features that many Realism communities look for in the game.
This version incorporates some of the original features of the ES version:
* Bleeding - if your health drops below a certain level, the player bleeds until they either get healed or they die
* Machine Gunners and Rocket players are heavier and slower
* The time to win the round is displayed
* When a player gets hit in the arm, the weapon may be dropped depending on the damage
* Displays headshots
* Fade to black on death
* Medic feature - call medic and you get healed
* Knock back on injury
The SourceMod version adds many more features:
* Medic arrival can be set so that when the player calls medic, there will be a delay.
* Now if you get hit in either arm, you may drop your gun (the ES version only had it working for one arm)
* Get hit in either leg and you move slower and cannot jump as high, until you get healed.
* Medic healing is random and not set to a certain value (as in the ES version)
* When healing takes place, the player's screen fades out slightly and they are immobilized (unable to move), but they can still fire.
* Constant yelling for medic will prevent access to healing
* On injury, the players screen will fade to red briefly. If they are bleeding, as their health lowers, the screen becomes more opaque.
* A cvar to set all players' health at spawn
The plugin is also set up for my new Medic Class plugin (coming soon) so that the medic function is disabled if the Medic Class plugin is installed.
http://forums.alliedmods.net/showthread.php?t=72791
The Realism Mod for DoDS adds many features that many Realism communities look for in the game.
This version incorporates some of the original features of the ES version:
* Bleeding - if your health drops below a certain level, the player bleeds until they either get healed or they die
* Machine Gunners and Rocket players are heavier and slower
* The time to win the round is displayed
* When a player gets hit in the arm, the weapon may be dropped depending on the damage
* Displays headshots
* Fade to black on death
* Medic feature - call medic and you get healed
* Knock back on injury
The SourceMod version adds many more features:
* Medic arrival can be set so that when the player calls medic, there will be a delay.
* Now if you get hit in either arm, you may drop your gun (the ES version only had it working for one arm)
* Get hit in either leg and you move slower and cannot jump as high, until you get healed.
* Medic healing is random and not set to a certain value (as in the ES version)
* When healing takes place, the player's screen fades out slightly and they are immobilized (unable to move), but they can still fire.
* Constant yelling for medic will prevent access to healing
* On injury, the players screen will fade to red briefly. If they are bleeding, as their health lowers, the screen becomes more opaque.
* A cvar to set all players' health at spawn
The plugin is also set up for my new Medic Class plugin (coming soon) so that the medic function is disabled if the Medic Class plugin is installed.
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