The current FF setup in the server is rapidly becoming annoying.
DISCLAIMER: I like friendly fire and this is not an Anti-FF tirade or anything like that.
The current setup seems confusing. I seem have been shot by friendlies and not taken damage while they have. I also see a lot of friendly fire incidents where both the shooter and the meat shield are killed. I also find myself being slain instantly upon a friendly fire spray (whether they die or not, or choose to forgive or not) by the mod.
The purpose of this arrangement I assume is to have friendly fire with some automatic method of dealing with idiots who kill teammates for sport (as happened in the server this evening). With the current set up it seems that the "Friendly Fire $%^-tard", hereto after referred to as the FFFT, is only slightly discouraged, if at all, from acting in his nature.
Scenario: FFFT opens fire on his choice of teammate and kills him, killing himself in the process via the mod. The FFFT and newly irate teammate spawn next to each other, at the same time. FFFT opens fire and kills his buddy again (as was happening this evening). Eventually the FFFT was banned by the MOD.
Question: Why is damage reflected? It does not discourage the FFFT from hunting; it only makes good team members much more cautious on the battlefield.
I propose that one of the two options be implemented
listed in order of personal preference
Sincerely,
DISCLAIMER: I like friendly fire and this is not an Anti-FF tirade or anything like that.
The current setup seems confusing. I seem have been shot by friendlies and not taken damage while they have. I also see a lot of friendly fire incidents where both the shooter and the meat shield are killed. I also find myself being slain instantly upon a friendly fire spray (whether they die or not, or choose to forgive or not) by the mod.
The purpose of this arrangement I assume is to have friendly fire with some automatic method of dealing with idiots who kill teammates for sport (as happened in the server this evening). With the current set up it seems that the "Friendly Fire $%^-tard", hereto after referred to as the FFFT, is only slightly discouraged, if at all, from acting in his nature.
Scenario: FFFT opens fire on his choice of teammate and kills him, killing himself in the process via the mod. The FFFT and newly irate teammate spawn next to each other, at the same time. FFFT opens fire and kills his buddy again (as was happening this evening). Eventually the FFFT was banned by the MOD.
Question: Why is damage reflected? It does not discourage the FFFT from hunting; it only makes good team members much more cautious on the battlefield.
- If the true reason for having damage reflected is to encourage people to be careful, why is the victim also taking damage?
- If the true reason for having friendly fire enabled is to add realism, why is damage reflected at all?
I propose that one of the two options be implemented
listed in order of personal preference
- Remove reflect damage, and ensure that the mod does not auto slay anyone unless the victim requests vengeance through the punish menu. The mod should still ban someone who has been punished beyond a set amount.
- Keep reflect damage, remove victim damage (person is only hurting themselves, and FF behaves fundamentally differently) (I am not sure this is supported by the mod).
Sincerely,
Raddix, the local zeroskill-assaultclassberserker
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