Originally posted by K PhaNTOM
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Sad "news" for all of the PC community of the world
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IW Scriptacus responds to some questions
The following applies to Playlists:
- the map: Not directly, though you can vote to skip maps that you dislike. Additionaly, we can update the playlists based on player feedback. (e.g. if people dislike playing Highrise in SD, we can remove it)
- the min players: Each playlist has a minimum and a maximum number of players.
- friendly fire: Also a per playlist setting; hardcore playlists tend to have FF enabled.
- weapons: All weapons are available at all times in all playlists.
To clarify; a Playlist is a set of gametypes, maps and rules (player count, health, friendly fire, gametype, bomb timers, score limit, etc...). So we make the "Search and Destroy" playlist. It's regular SD, 12-16 players, no respawns, etc... Then we can also make a "Hardcore Search and Destroy" playlist. It's SD, 12-16 players, no hud, low health, etc... But we can also make a "Hardcore Team Tactical" playlist. It's got all the standard hardcore rules, but it's 6-12 players, has smaller maps, and the gametypes might be Hardore SD, Elimination TDM, etc...
All of this is stuff we can update very easily.
Private Match:
Pick any map, gametype, and rules that you want. Play with as many or as few people as you want (up to the max limit). People can join in progress as they please. You can't disable specific weapons, but it's your server and if someone isn't playing by your rules you can boot them.
There's also the possibility this will be expanded upon in future patches. (I can't promise this of course, cause that's not my call to make)
And on that note, try to keep in mind that we're not just throwing this whole system out there and then washing our hands of it. We will be watching, playing and evaluating what works and what doesn't. The nice thing about PC vs the other platforms is that it's a lot easier to patch after we ship
But then in a different topic referring to the topic in question
The information being quoted was an example and is not the official limit
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Originally posted by Caddys83 View Post. Online gaming for console been around just as long as online PC gaming.
Nope not even close. Personally played 4 person Doom over NetBIOS creashing my employers poorly designed WAN (seagate if you must know) in 1993 and in 1991 this over IPX
Spectre was a computer game for the Apple Macintosh, released in 1991 by Velocity Development and Peninsula Gameworks. It was a 3D tank battle reminiscent of the arcade game Battlezone, and was one of the first multiplayer network games. Later games in the series were released for the PC and Nintendo Super NES, with Spectre VR being named to a number of lists of best video games.
And for that matter network snipes over IPX as well in 89
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Originally posted by mapes View PostNope not even close. Personally played 4 person Doom over NetBIOS creashing my employers poorly designed WAN (seagate if you must know) in 1993 and in 1991 this over IPX
And for that matter network snipes over IPX as well in 89[img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]
Killed by CLRs since 2004. WOOT!
Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]
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Originally posted by mapes View PostNope not even close. Personally played 4 person Doom over NetBIOS creashing my employers poorly designed WAN (seagate if you must know) in 1993 and in 1991 this over IPX
And for that matter network snipes over IPX as well in 89
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