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    Originally posted by K PhaNTOM View Post
    Lol. Looks like it's time for those snipers to eliminate the problem.

    Comment


      IW Scriptacus responds to some questions



      The following applies to Playlists:

      - the map: Not directly, though you can vote to skip maps that you dislike. Additionaly, we can update the playlists based on player feedback. (e.g. if people dislike playing Highrise in SD, we can remove it)
      - the min players: Each playlist has a minimum and a maximum number of players.
      - friendly fire: Also a per playlist setting; hardcore playlists tend to have FF enabled.
      - weapons: All weapons are available at all times in all playlists.

      To clarify; a Playlist is a set of gametypes, maps and rules (player count, health, friendly fire, gametype, bomb timers, score limit, etc...). So we make the "Search and Destroy" playlist. It's regular SD, 12-16 players, no respawns, etc... Then we can also make a "Hardcore Search and Destroy" playlist. It's SD, 12-16 players, no hud, low health, etc... But we can also make a "Hardcore Team Tactical" playlist. It's got all the standard hardcore rules, but it's 6-12 players, has smaller maps, and the gametypes might be Hardore SD, Elimination TDM, etc...
      All of this is stuff we can update very easily.

      Private Match:
      Pick any map, gametype, and rules that you want. Play with as many or as few people as you want (up to the max limit). People can join in progress as they please. You can't disable specific weapons, but it's your server and if someone isn't playing by your rules you can boot them.

      There's also the possibility this will be expanded upon in future patches. (I can't promise this of course, cause that's not my call to make)

      And on that note, try to keep in mind that we're not just throwing this whole system out there and then washing our hands of it. We will be watching, playing and evaluating what works and what doesn't. The nice thing about PC vs the other platforms is that it's a lot easier to patch after we ship





      But then in a different topic referring to the topic in question


      The information being quoted was an example and is not the official limit

      Comment


        Originally posted by Caddys83 View Post

        The information being quoted was an example and is not the official limit
        Do you know what kind of machine you need to run a 50 man listen server? A none-existence one.

        Comment


          Originally posted by K PhaNTOM View Post
          Do you know what kind of machine you need to run a 50 man listen server? A none-existence one.
          What you talking about Willis









          The Nvidia Tesla S1070 could hang

          Comment


            Thats not so sure...


            Destructoid - Locke's Community Blog

            Comment


              "We're just prioritizing the player experience above the modders and the tuners,"
              Uh huh, sure. Not just prioritising the "forced annual rehashes putting money in Activision's pocket" experience then.

              Comment


                lol my receipt is now everywhere.

                Comment


                  Originally posted by K PhaNTOM View Post
                  lol my receipt is now everywhere.
                  damn and to think I was going to photoshop that KP out and name u Jason Loser with the letters from the ticket

                  Comment


                    oh wow, this is starting to take off




                    Comment


                      Originally posted by Caddys83 View Post
                      . Online gaming for console been around just as long as online PC gaming.

                      Nope not even close. Personally played 4 person Doom over NetBIOS creashing my employers poorly designed WAN (seagate if you must know) in 1993 and in 1991 this over IPX

                      Spectre was a computer game for the Apple Macintosh, released in 1991 by Velocity Development and Peninsula Gameworks. It was a 3D tank battle reminiscent of the arcade game Battlezone, and was one of the first multiplayer network games. Later games in the series were released for the PC and Nintendo Super NES, with Spectre VR being named to a number of lists of best video games.

                      And for that matter network snipes over IPX as well in 89

                      Comment


                        Originally posted by mapes View Post
                        Nope not even close. Personally played 4 person Doom over NetBIOS creashing my employers poorly designed WAN (seagate if you must know) in 1993 and in 1991 this over IPX




                        And for that matter network snipes over IPX as well in 89
                        We used to play descent on the LAN at ERAU in the early 90's.
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                        Killed by CLRs since 2004. WOOT!
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                          Yes it is Caddy, that is awesome
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                            Originally posted by mapes View Post
                            Nope not even close. Personally played 4 person Doom over NetBIOS creashing my employers poorly designed WAN (seagate if you must know) in 1993 and in 1991 this over IPX




                            And for that matter network snipes over IPX as well in 89
                            The key word is "just as long" pc online gaming didn't really took off untill what 94 or so. Xband came around in 95 and the sega netlink around 97

                            Comment


                              Originally posted by Caddys83 View Post
                              The key word is "just as long" pc online gaming didn't really took off untill what 94 or so. Xband came around in 95 and the sega netlink around 97
                              Six years difference does not equate to equal

                              Comment


                                I think caddys is comparing Online PC gaming to General Console gaming. PC had been working on netz way before consoles were able to, way before.

                                Comment

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