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I always liked Delta Force. If you killed 2 people with one shot you got the following message: "Congratulations you just saved Uncle Sam $1.25".
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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Originally posted by Apache Warrior View PostI always liked Delta Force. If you killed 2 people with one shot you got the following message: "Congratulations you just saved Uncle Sam $1.25".
Apache
Anyway I was pointing out that the player was outside of the map.
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Originally posted by Caddys83 View Postlol I remember playing Delta Force. I just really dont remember how I connect with other players. I remember one of those Delta Force game I wanted to see how far can I go from the main game and well, I got tired of looking at the terrain
Apache
The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
Comment
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The only problem with those older Delta Force games was that at times it seemed like all the enemies had binocs glued to their eyes and IVs of expresso in their veins. Sniping at 2,000 meters is fun. Trying to do it while everyone in the enemy base knows exactly where you are is a bit less so.
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Killing CLRs since 2004. BOOSH!
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I swear I'm so sick of wookies, I'm gonna start gettin kicked from the game for Tk'n. Oh, and I believe there are some server options to kick players that have certain weapons. I know I got kicked from one usin a Gustav. Message said, "Reason for kick, overpowered weapon Carl Gustav".
Now would't it be great to have a server just one time not allow sniper weapons of any type. Man, I'd do the " Hampster Dance".[COLOR="#008080"][/COLOR][SIZE="5"][COLOR="LightBlue"][B]Not everything that counts on the battlefield is countable.[/B][/COLOR][/SIZE]
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Originally posted by {CLR} Cobalt View PostI swear I'm so sick of wookies, I'm gonna start gettin kicked from the game for Tk'n. Oh, and I believe there are some server options to kick players that have certain weapons. I know I got kicked from one usin a Gustav. Message said, "Reason for kick, overpowered weapon Carl Gustav".
Now would't it be great to have a server just one time not allow sniper weapons of any type. Man, I'd do the " Hampster Dance".
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