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Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure"
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of "<username>
connected" console spew
- Fixed a bug that could cause a slight delay on engine startup
More required updates to Team Fortress 2 and it's dedicated servers have
been released. Please run hldsupdatetool to update your server. The
specific changes include:
- Took a more aggressive approach to solving the exploit that would
allow players to get underneath terrain in Team Fortress 2
- Fixed building bone merge cache from dormant entities. Fixes weapons
in SourceTV attached to wrong bones
- Pass over spectator UI and scoreboard in SourceTV mode,
disabled/changed some VGUI elements
- ALT will switch to Auto-Director mode in SourceTV
Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain
Translation: We've added level 3 auto sentries under both map exploit entry points so any idiot that gets down there will be cut to Swiss cheese in seconds.
Thanks again, Cain. It will be interesting to see how many players we have on during the day. Yesterday we missed a lot of regulars who were off playing UT3.
Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin
- Fixed an error when updating name of 32nd player on server
Could this be the NULLNAME problem? Or something else all together.
The joy of a Valve / Steam game is that people are quick to find and use exploits. From being shot through walls, underground turrets and so on. But at least they have been quick (for now) to fix the problems!
[this is where my funky sig would go. But I don't have one.
So all you get is this crappy text]
Twink, that isn't the Nullname one. I'm almost ashamed to admit this one, but I couldn't get on the Lair on Monday night and had to resort to visiting another 32 player server ... *gasp* ... just for a quick round before signing off.
It was at 31/32 capacity, but when I tried to join I got some funky error message similar to the 'older protocol' popup that we've seen after Steam updates, only this one referenced an invalid player slot name when I tried to join.
Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin
And my routine for chosing servers is try Cain's, if its full, put on Auto-Join, then go play on another server until Auto-Join kicks in. I'm typically on another server for 4-5 minutes before the Auto-Join kicks in.
[this is where my funky sig would go. But I don't have one.
So all you get is this crappy text]
Twink, that isn't the Nullname one. I'm almost ashamed to admit this one, but I couldn't get on the Lair on Monday night and had to resort to visiting another 32 player server ... *gasp* ... just for a quick round before signing off.
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