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Thursday night TF2 update!!

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    Thursday night TF2 update!!

    As soon as it is live post here, and one of the Admins will contact me so I can update the server ASAP!!



    This is all I have seen from Valve:

    [hlds] Team Fortress 2 Update Coming
    ...
    From:
    Jason Ruymen <jasonr@valvesoftware.com>
    ...

    To: "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>; Half-Life server mailing list <hlds_linux@list.valvesoftware.com>

    A required update for Team Fortress 2 is coming later today.

    Jason

    #2
    Looks like mine is updating now...
    [SIZE=1][B]"Now more than ever the people are responsible for the character of their Congress. If that body be ignorant, reckless, and corrupt, it is because the people tolerate ignorance, recklessness, and corruption." ~President James Garfield[/B][/SIZE]
    <<< Please [URL="http://www.cainslair.com/misc.php?do=donate"]donate[/URL] >>>

    Comment


      #3
      I already called Cain.
      Apache

      Where do you put the Bayonet?
      Chesty Puller (upon seeing a flamethrower for the first time)
      I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
      Frank Lloyd Wright

      Comment


        #4
        Team Fortress 2

        New Content


        Added new control point map Gorge

        Added new capture the flag map Double Cross

        Added item crafting

        Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)

        Added headshot death animations

        Added more backstab animations


        Soldier

        Added 35 new Soldier achievements

        Added 4 new Soldier items

        Added new Soldier Domination lines


        Demoman

        Added 35 new Demoman achievements

        Added 3 new Demoman items

        Added new Demoman Domination lines


        Spy

        Now pretends to be carrying the weapons & wearables of the target he's disguised as

        Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat


        Scout

        The Sandman now only stuns on a max range hit (when you hear the cheering)

        All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)


        Minor changes

        Added new options to the Multiplayer->Advanced dialog:

        Combat text, which displays damage amounts you do to enemies.

        Medic auto caller, which automatically shows you nearby friends at low health.

        Heal target marker, which better highlights the target your medigun is locked onto.

        Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

        Fixed being able to affect friendly pipes with airblast (they would unstick)

        Added recharge sound to abilities with a recharge bar

        Fixed attachable wearables not staying on ragdolls

        Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches

        Added jiggle bones for Pyro's chicken hat

        Added 2 new game startup songs


        Community Mapmaker requests

        Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)

        Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
        Apache

        Where do you put the Bayonet?
        Chesty Puller (upon seeing a flamethrower for the first time)
        I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
        Frank Lloyd Wright

        Comment


          #5
          Trying to update but their servers must be backed up !!

          Comment


            #6
            Nothing yet... I'm staring at a black screen waiting for the update to be pushed to the server...

            Comment


              #7
              Yeah I got a few can not connect to the steam servers because they were busy.
              I am updated and waiting on the server.
              2 new maps too.
              Apache

              Where do you put the Bayonet?
              Chesty Puller (upon seeing a flamethrower for the first time)
              I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
              Frank Lloyd Wright

              Comment


                #8
                2 new maps !! Arrgh...

                What type??

                Where are the names of them ??

                Comment


                  #9
                  Updated and ready to go!
                  Ahhh...the power of cheese!

                  Comment


                    #10
                    Originally posted by Cain View Post
                    2 new maps !! Arrgh...

                    What type??

                    Where are the names of them ??
                    Team Fortress 2 - Crafting

                    cp_gorge (control point)
                    ctf_doublecross (capture flag)
                    Ahhh...the power of cheese!

                    Comment


                      #11
                      What are the two new maps ???

                      Names and types??

                      Still staring at a black screen !!

                      Comment


                        #12
                        Originally posted by Cain View Post
                        What are the two new maps ???

                        Names and types??

                        Still staring at a black screen !!
                        Refer to previous post
                        Ahhh...the power of cheese!

                        Comment


                          #13
                          Look at my second post above this one. ;D
                          Apache

                          Where do you put the Bayonet?
                          Chesty Puller (upon seeing a flamethrower for the first time)
                          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                          Frank Lloyd Wright

                          Comment


                            #14
                            I'm all updated as well.

                            I found my headset/mic today too... was looking forward to doing some mic spamming tonight . But awful tired, don't know how much longer I can stay up.
                            [SIZE=1][B]"Now more than ever the people are responsible for the character of their Congress. If that body be ignorant, reckless, and corrupt, it is because the people tolerate ignorance, recklessness, and corruption." ~President James Garfield[/B][/SIZE]
                            <<< Please [URL="http://www.cainslair.com/misc.php?do=donate"]donate[/URL] >>>

                            Comment


                              #15
                              FULL UPDATE CHANGELOG - [17/12/09]
                              December 17, 2009 - Team Fortress 2 Update Released

                              Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

                              Team Fortress 2

                              New Content

                              * Added new control point map Gorge
                              * Added new capture the flag map Double Cross
                              * Added item crafting
                              * Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
                              * Added headshot death animations
                              * Added more backstab animations


                              Soldier

                              * Added 35 new Soldier achievements
                              * Added 4 new Soldier items
                              * Added new Soldier Domination lines


                              Demoman

                              * Added 35 new Demoman achievements
                              * Added 3 new Demoman items
                              * Added new Demoman Domination lines


                              Spy

                              * Now pretends to be carrying the weapons & wearables of the target he's disguised as
                              * Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat


                              Scout

                              * The Sandman now only stuns on a max range hit (when you hear the cheering)
                              * All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)


                              Minor changes

                              * Added new options to the Multiplayer->Advanced dialog:
                              * Combat text, which displays damage amounts you do to enemies.
                              * Medic auto caller, which automatically shows you nearby friends at low health.
                              * Heal target marker, which better highlights the target your medigun is locked onto.
                              * Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
                              * Fixed being able to affect friendly pipes with airblast (they would unstick)
                              * Added recharge sound to abilities with a recharge bar
                              * Fixed attachable wearables not staying on ragdolls
                              * Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
                              * Added jiggle bones for Pyro's chicken hat
                              * Added 2 new game startup songs


                              Community Mapmaker requests

                              * Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
                              * Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

                              Comment

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