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    TF2 Required Update Available

    On Jan 6, 2010, at 4:39 PM, Jason Ruymen
    wrote:

    > A required update for Team Fortress 2 is now available. Please run

    .Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Server Browser (for TF2 and DoD:S)


    Added a client-side server blacklist

    Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range

    Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)


    Balance changes

    Reduced the health penalty on The Sandman

    The Force-A-Nature knockback on target now

    Only applies to hits that deal more than 30 damage and are in close range

    Factors in the firer's angle of attack when determining the knockback direction

    Has less of an effect on grounded targets

    The Dead Ringer now

    Reduces cloak to 40% when uncloaking early

    Has a 35% cap on the amount of cloak it can gain from an ammo pack

    Has a quieter de-cloak sound


    Changes / Fixes

    Fixed a performance & stability issue with AMD processors

    Improved the stability of the game server -> item backend connection

    Fixed a rare server crash related to dispensers

    Added min/max values to viewmodel_fov convar to match the settings in the slider

    Reduced the number of moons in ctf_doublecross, sadly

    Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content

    Fixed a crash related to sv_pure and the wireframe_dx6 shader

    Players can no longer shoot while stunned

    Fixed a bug that caused movement speed reductions to not work on stunned players

    Soldier Rage bar no longer resets when touching a resupply cabinet


    Achievement fixes

    Fixed the "Second Eye" Demoman achievement

    Fixed a bug in the "Play Doctor" Medic achievement

    Changed the requirements for the "Medals of Honor" Soldier achievement

    Updated description for the "Blind Fire" Demoman achievement to better explain the requirements

    Fixed an issue that affected several achievements requiring the use of the Equalizer


    Community requests

    Added "skip_next_map" server ConCommand to skip the next map in the map cycle

    Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu

    Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution

    Added a "show_htmlpage" command to allow server operators to display custom web pages to clients


    Changes to the TF Bots

    In KOTH mode, Bots are now

    More likely to roam around and hunt enemies if there is lots of time left

    Become more likely to push for the point as time runs down, or their teammates start to capture it

    Medic bots now

    Opportunistically "overheal" nearby friends when they can

    Prioritize healing of injured nearby friends more

    Don't focus on Heavies quite so exclusively

    Don't spam their Medigun continuously at round start

    Won't choose cover far below their heal target so much (koth_nucleus)

    Fight back with their syringe-gun appropriately

    Various improvements to combat behaviors

    General bot improvements

    They no longer stand still on the point when capturing or defending it

    They choose more varied routes now

    They choose better defensive spots around captured points

    They fall back to another weapon when they entirely run out of ammo

    They adjust their FOV when using zoomed in sniper scope

    They treat in-range Sentries as the most dangerous threat

    They fire their weapons is more realistic bursts

    Engineers use their shotgun properly

    Added a "virtual mousepad" concept to rework how bots track enemy players

    They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"

    After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"

    Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge

    Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues

    Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue

    Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them

    Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer

    Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag

    Added more bot names as suggested by the TF community

    #2
    great that explains why my steam was going nuts and using 99% of my cpu


    everytime a game updates, even if its done, it locks up my cpu usage above 80




    I'm not insane. I'm just overwhelming!

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    Comment


      #3
      I am updating the server right now.. It is slow but it will happen !

      Comment


        #4
        Updated !

        Comment


          #5
          32/32

          :d

          Comment


            #6
            Originally posted by Cain View Post
            32/32

            :d
            Yeah, the server filled up pretty quickly
            [img]http://www.fpsreport.com/tuqui/Sig01.jpg[/img]

            Comment


              #7

              Comment


                #8
                Valve makes good bots imo.

                HI 'NG UPDATE PLZTHX.

                Comment


                  #9
                  Players can no longer shoot while stunned
                  I will miss this one as a heavy.
                  Apache

                  Where do you put the Bayonet?
                  Chesty Puller (upon seeing a flamethrower for the first time)
                  I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                  Frank Lloyd Wright

                  Comment

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