Originally posted by Heceldi
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Originally posted by BigTwinky View PostI believe votes cause server stability issues and require someone monitoring the server pretty much constantly. Not talking admins, which we have a good dedicated bunch, but on the actual server side.
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One point about switching teams. If the server is full or the teams are even, you are not able to switch, unless you can convince someone on the other team to spectate first.
Apache
Where do you put the Bayonet?
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I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
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Originally posted by Apache Warrior View PostOne point about switching teams. If the server is full or the teams are even, you are not able to switch, unless you can convince someone on the other team to spectate first.
Apache
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Originally posted by Heceldi View PostI agree about the not switching. People who disagree should go spectator at start of matches when server is running full swing at watch. You'll see a LOT of regulars and CLR's sitting in spectator mode, waiting for people to pick the 'off team', so they can group up on the 'on team'. Its not a case of 'everyone does it', there are a small handful that do pick the 'off team' (or random), but far more than half wait on the other team to let people in, resulting in stacked teams.
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Welcome and thank you for the feedback !!
I have looked into the scramble plugins but from talking to other server admins, players are constantly calling for scramble votes and often the scrambled teams get even more imbalanced causing more scramble votes and so forth.
I keep looking at those plugins tho and have never ruled one out.
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Just thought of another possible request...
sv_allow_wait_command 0
Reasoning:
Disabling the wait command prevents advanced bot-like scripting, requiring the user to use their skills at playing rather than skills at programming. This is disabled on competition servers solely for that reason. It does not prevent -most- scripts, just ones in which a timer is required (like autosapper, scout-fleeing with 1 button double jump in random directions, auto-spin-then-strafe, etc).
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Today I think I've figured out a reason that many (not all) regulars tend to imbalance teams. This may sound whiny, but its not intended as such.
Is the negative points applied as intended? A fairly high points player (I was over 20k) who randoms or takes the losing team for the challenge and to help balance things out stands to lose 50 points if they are killed by a newbie on the strong team, yet can only get 23 points for a run of 5 kills, 3 kill assists, and a crit kill.
A few decent, new players joined the 'stomping team' and suddenly, I dropped several hundred points in just 3 rounds. Many regulars probably use this as an excuse to group up, resulting in stacked odds. If its intended that's fine, I'm just wanting to make sure people are aware of this.
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Originally posted by Apache Warrior View Post
I never pay attention to points, I just play the game. :
Apache[SIZE=1][B]"Now more than ever the people are responsible for the character of their Congress. If that body be ignorant, reckless, and corrupt, it is because the people tolerate ignorance, recklessness, and corruption." ~President James Garfield[/B][/SIZE]
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Originally posted by Heceldi View PostToday I think I've figured out a reason that many (not all) regulars tend to imbalance teams. This may sound whiny, but its not intended as such.
Is the negative points applied as intended? A fairly high points player (I was over 20k) who randoms or takes the losing team for the challenge and to help balance things out stands to lose 50 points if they are killed by a newbie on the strong team, yet can only get 23 points for a run of 5 kills, 3 kill assists, and a crit kill.
A few decent, new players joined the 'stomping team' and suddenly, I dropped several hundred points in just 3 rounds. Many regulars probably use this as an excuse to group up, resulting in stacked odds. If its intended that's fine, I'm just wanting to make sure people are aware of this.
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Obviously, I was sticking to the losing team regardless of point loss. I only took note of amount of loss since I had just broken 20k, before falling back down to low 19k. Since its been in place a long time, it would be unfair to change it, but worth noting for future servers, since it might have some impact on the regulars who don't want to join the 'losing team'.
I won't name names, since its not a cheating matter. If it matters to anyone to know who, go watch start of rounds.
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