Originally posted by WalkinTarget
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Team Fortress 2 TIPS !!
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CarbonFire
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CheebaNinja
U cant always make it to the flag even uber cause of the 5 sentrys waiting for u will push u bcak so u cant run.Ill use ubers just to kill sentrys and other heavies.As long as ur being healed and gettin damage and kills the uber goes up way faster.Like killa said always shoot the medic first and the same goes for engi senrty combos shoot the engi first.(unless ur a spy) Getting CPs are all about the whole team pushing at once.
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Ortiz
I know a lot of people like to fall back on gravelpit when it's obvious that a cap can't be stopped, but unless you're an engineer or a medic, don't fall back. Well, at least not everyone. Staying and fighting will give engineers more time to build at the next cap point. (I'm mostly talking about falling back to C)
Edit:
Another thing about falling back on gravelpit. I'm really sick of engineers falling back and building at C when everyone is still fighting for A or B. Unless you're sure A/B is lost, then build there. You could also be building a teleporter which really helps.
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Mute
-If your proficient enough with your uber as a medic, you can actually keep 2 people ubered at a time by switching back and fourth really quickly, it can be tough at first, but once you get into it, two ubered heavys are kinda hard to stop
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Awesome guide for people learning to play as a Spy .. I love the leaping backstabs !!
http://www.youtube.com/watch?v=d87QCn_cafIOh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin
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Good video showing how Valve's hitbox can sometimes be a bit .. err ... wonky:
http://www.freshbite.info/fnews_1215656105_10375.htm
Note; this is a default setting and it basically acts like a bullet compensation setting, ie: your bullet will slightly drop and take a second to reach its target, at which point the target is no longer where it was a second ago. It induces lag into the flight trajectory.Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin
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Tip update time !!! Refreshing this to include the newest perks built into TF2.
Soldier - nothing has changes, this class did not receive an update yet.
Demoman - same as above. If you want to have fun with him, use stickies to stickyjump to control points or other locations.
Pyro - AIRBLAST !! Yaaa, Backburner is fun, until you learn the force of the airblast ! Here's what it can do: unstick Demoman's stickies (or just deflect his nades back at him). Cart surrounded by sticky bombs ?? Airblast 'em away.
Soldier shooting at you from 30 feet away. Airblast his rocket back at him !
Friendly on fire ?? Airblast the flame out, saving him precious health points.
Uber heading towards you ?? Airblast them at a doorway to prevent them from moving forward.
Sooo many uses for the airblast that its become the best tool in the game.
Medic - Medics are surprisingly hard to bring down when they equip the +3 health Syringe gun. Every hit on you adds +3 to their health. Don't bother to melee, as the UberSaw is a one hit one kill melee weapon.
Spy - Cloak and Dagger is fun. It is a class that Valve has continued to nerf due to its overpowered initial setup back in the day when you could sap sentries fully cloaked. Best advice to newb spies - disguise as a class and ACT LIKE THAT CLASS. Go as a Sniper, then camp near the enemy snipers. If you are a Heavy running away from the front lines (with full health), I am sure you are a Spy. Be patient, and set up a backstab when no one else is nearby.
Scout - Once you get the Atomic Bonk soda, use it to get by sentry guns and enemy fire. You cannot be shot under its influence. Also, the Sandman (bat) with its ball is an effective way to stop an uber or keep a Soldier from finishing you off. It 'bonks' the opponent and prevents him from moving for 5 long seconds.
Heavy - Natasha, the upgraded mini-gun, slows your enemies as you hit them. Works great to prevent a Scout rush at the beginning of a round. The Sandvich is the earned perk to replace your shotty. It adds your health back, so even without a Medic you can take some seeerious damage before dying off. Be aware that it takes 5 seconds to eat it, and a Spy LOVES to backstab when a Heavy breaks out his Sandvich.
Sniper - Jarate !!! Geez, this stuff is greeat fun to use when you play as a offensive Sniper. Nobody does it, but its fun to go along for an offensive push and toss your bottle at the enemy. Mini-crits for every person covered in pee puts a serious dent in any defense if done right. I use the bow and arrow just because its easier to see a Spy coming for you, but true Snipers take a backstab and don't take it personal. They love their rifle and they love their scope. I just don't do well with it, so to each their own. But don't forget to toss your bottle if you have it !! You can also extinguish a burning teammate with it, which saves a life every now and then (especially useful on a Medic, who helps everyone but doesn't have a lotta HP to begin with).
Engy - most overlooked, underappreciated class in the game. TF2's version of the offensive line in the NFL. If you do it wrong, your team loses. Its very hard to play a very efficient Engy. The only class the Engy cannot defend against is the Spy, and he'd better be a good Spy to beat a good Engy. Ifyou leave your gear alone, you are NOT a good engy. It WILL get sapped.
Best advice for an Engy ? Build your stuff where it can't take distance fire (Sniper can shoot you, but your sentry doesn't sense the Sniper in range yet). Also, if a Spy saps your gear, kill the Spy first. You can always rebuild. If you are trying to wrench off the sapper, I as a Spy am going to backstab you, killing both YOU and your GEAR. GET THAT SPY FIRST !!
Combine with another Engy to set up sentries that cover fire each other ... don't build them together, build them spaced apart so a Spy can't sap both at once. If you see an Engy leaving his gear to get metal, cover his gear if its in front of yours. You need to maintain the sentry closest to the front lines, as that one will be a Spy's first target since it slows down a team push on a cart.Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin
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I love my scope.
And I love shooting Engies as they are setting up their equipment.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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I love my engie. I am also very good at sniper, demo, and pyro also but something about me and my sentry just draws me to that class.
My tips are if you are engie then get your teleporters to level 3 before you leave base to build exit. This way you can build your dispenser when you arrive to your exit location, get that metal, then build exit. Now you are not waiting to get that metal for your tele and you can get that sentry up so the other team cant push you off your front line easily.
Another tip is if you are going to uber a class, do it to pyro/demo first, and heavies second. Demo if you are taking out sentries that are spread out or at some elevation and pyro for straight room clearing. Soldiers just don't have the ammo to be as useful with just 4 rockets to kill many people and their rof isn't high enough to take out a sentry, since any decent engie will just sit behind his gun healing it.
On the other hand if the medic is using the Kritzkreig medigun then the soldier is a lot more useful at killing groups of people and becomes quite dominant for those few seconds.
I do think that we should try out some of the Dustbowl map. It requires the most teamwork of all the maps imho. It is basically what I played on 100% of the time until Cain got the server up so it would be nice to try it out with the clr's.Motivate
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Originally posted by paceman View PostOkay - how do you get these new Perks?Hit 'em like comic books, kaboom! pow pow!
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The perks will come with time. Its hard to learn a new class and I can spectate and tell in 20 seconds if a guy knows what he's doing with a certain class. Like 2Fort for example, I know it like the back of my hand - where every sentry gun should go, what to do to defend. Only problem is most guys don't know that map at all.
Expect to get OWNED HARD when you start a new class. You gotta learn somehow, but it is the only way to learn the intricacies of each classes strengths/weakness. I have under 2 hours total played as a Heavy, but I've killed enough of them to know how to stay alive.
Todays tip: Heavy+Medic = Spy magnet. If you are a Pyro, escort a Heavy Medic combo from behind and backpedal and toss out some flame every now and then to burn any cloaked Spies tailing the Medic awaiting the backstab on both players.Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin
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My sniper tip, kill them before they kill you. Preferably from a distance.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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