Originally posted by Rand{CLR}
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Patch 1.01 Beta (Changelogs)
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Originally posted by juneauProbably just one chimp.Please like Pocket Radio Player on Facebook to support this little Freeware app.
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fuzzbunny
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It's still a private beta. So I'm not allowed to post a download link.
Realease date: When it's done... like the main game...
For me, the main issues aren't fixed with the patch, you can see a list here:
http://utforums.epicgames.com/showthread.php?t=590466Please like Pocket Radio Player on Facebook to support this little Freeware app.
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fuzzbunny
wow what a mess, im glad im not experiencing any of those problems
is it just me or was more teams promised for the ut3 release?
for example, i thought thunder crash, Juggernauts, and The Corrupt were suppose to be in the final version. also it would of been nice to see a return for Black Legion (MISSSTER CROW!)
oh well :P i guess we'll have to wait for another ut2004 expansion pack to finally see a polished game.
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Originally posted by Rand{CLR}Originally posted by SlaughterWhen you join a server it puts it in History. When you go to the History view you can select one and click on Add to Favorites (or some similar verbiage).
-Rand--Slaughter
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Scoob
I honestly haven't seen a huge difference from beta2 to beta3...
I hope the final has a few additional fixes...
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randatola
From what I saw on the changelist, there wasn't much new in the Beta3 patch and what was new were little things. To me that suggests they are getting close to releasing it.
Changelist: http://utforums.epicgames.com/showthread.php?t=590487
Unfortunately nothing I saw in the combined Beta1/2/3 changelists suggest they fixed VOIP, which to me is probably the biggest disappointment in the game. I think it really hurts the uptake of the game when people are playing on a team but can't coordinate anything.
It's especially disappointing because, like the server browser and UI, it worked so wonderfully right out of the box back in March 2004. If they had just copied that code into UT3 they would have had a faster, cheaper, better solution.
No doubt that solution would have been incompatible with PS3 and 360 though, so here we are.
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beta 4 is here:
- Fixed demo playback not working if the PlayerController didn't get recorded into the first frame
- Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if
set lower.Please like Pocket Radio Player on Facebook to support this little Freeware app.
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