I have seen alot of anti ut3 on the fourms lately.. and im utterly shocked.
i have been having nothing but a blast with the game and find it hard to understand why my opinion differs so much with the general public!
warfare is amazingly awesome! the orb, the detpacks, the new vehicles, the timed release nods, the special nods, the centralized combat.
warfare is everything 2004 was, but condensed and tweaked!
more often then not.. if you lost your vehicle in transit to another node (in ut2004) you had to spend a good 3-4 mins double dodge jumping to get to any sort of action, even then, there was no promise of anyone even being there!
warfare eliminates that aspect of the game by making the maps smaller and adding a hover board ( now im not talking about the one nod maps, and if you happened to play one, and made your opinion solely on that map. I encourage you to, right now, boot up ut3 and play a map like war_floodgate or, war_avalanche)
Since the maps are smaller all combat is centralized, placing huge importance on attacking and defending. Onslaught suffered from a sort of mad dash to link up all the nodes to the enemy's core before the opposing faction did the same. When that option wasn't available, then it was purely brute force, and either ended up in a stalemate between two evenly matched teams... or an absolute shutout.
UT3 solved this with, once again, smaller maps. Smaller maps place more importance on attacking and defending rather then relaying solo on rush chaining as an offensive measure and grand distance as a defense measure.
the combat is hectic because of this, and people feel the need to defend as well as attack (mainly because people don't get board defending since theres always people coming)
but this decision does not result in a stalemate aswell, the addition of the orb has a huge importance on the battle since it can be either used to defend( and protect against incoming orbs) or it can be used offensively and instantly take over an enemy node.
now when i say you can defend a node with an orb, i mean you can lock down a node with an orb. not only does the node you are at become invincible, but it also protects it from instantly becoming captured by an enemy with an orb, ALSO you can jump in a turret with an orb! (making turrets 10 times more useful then their ut2004 counterparts) if the turret is in range then you can keep the node invincible and protect yourself from a pesky manta. (mind blowing eh?)
there are so many other aspects besides the node that make the new warfare so excellent, they now added special timed nodes that do damage to enemy cores when held for 60 secs. This adds for another battle complete outside of the node tug of war since they are not effected by the need to chain up.
they've added det packs that blowup enemy nodes after a 3 sec timer, the catch to this is you cant switch to any other weapons before its planted.
they added special nodes, that are once again not effected by the node chain, that spawn powerful vehicles like tanks or deathwalkers that can be brought to the node tug of war to tip the scales in your favor.
now i could go on and on about how awesome warfare is and how stellar its balancing is but ill spare you all :P
get over the interface! its not awesome but epic already has a patch in the beta with that fix in mind!
GO OUT AND PLAY IT! go find a warfare server with decent ping and decent amount of players and play either avalanche, floodgate or downtown!
after that come back here and TELL ME that you didnt have fun, and if you honestly didnt!!! TELL ME WHY!
i have been having nothing but a blast with the game and find it hard to understand why my opinion differs so much with the general public!
warfare is amazingly awesome! the orb, the detpacks, the new vehicles, the timed release nods, the special nods, the centralized combat.
warfare is everything 2004 was, but condensed and tweaked!
more often then not.. if you lost your vehicle in transit to another node (in ut2004) you had to spend a good 3-4 mins double dodge jumping to get to any sort of action, even then, there was no promise of anyone even being there!
warfare eliminates that aspect of the game by making the maps smaller and adding a hover board ( now im not talking about the one nod maps, and if you happened to play one, and made your opinion solely on that map. I encourage you to, right now, boot up ut3 and play a map like war_floodgate or, war_avalanche)
Since the maps are smaller all combat is centralized, placing huge importance on attacking and defending. Onslaught suffered from a sort of mad dash to link up all the nodes to the enemy's core before the opposing faction did the same. When that option wasn't available, then it was purely brute force, and either ended up in a stalemate between two evenly matched teams... or an absolute shutout.
UT3 solved this with, once again, smaller maps. Smaller maps place more importance on attacking and defending rather then relaying solo on rush chaining as an offensive measure and grand distance as a defense measure.
the combat is hectic because of this, and people feel the need to defend as well as attack (mainly because people don't get board defending since theres always people coming)
but this decision does not result in a stalemate aswell, the addition of the orb has a huge importance on the battle since it can be either used to defend( and protect against incoming orbs) or it can be used offensively and instantly take over an enemy node.
now when i say you can defend a node with an orb, i mean you can lock down a node with an orb. not only does the node you are at become invincible, but it also protects it from instantly becoming captured by an enemy with an orb, ALSO you can jump in a turret with an orb! (making turrets 10 times more useful then their ut2004 counterparts) if the turret is in range then you can keep the node invincible and protect yourself from a pesky manta. (mind blowing eh?)
there are so many other aspects besides the node that make the new warfare so excellent, they now added special timed nodes that do damage to enemy cores when held for 60 secs. This adds for another battle complete outside of the node tug of war since they are not effected by the need to chain up.
they've added det packs that blowup enemy nodes after a 3 sec timer, the catch to this is you cant switch to any other weapons before its planted.
they added special nodes, that are once again not effected by the node chain, that spawn powerful vehicles like tanks or deathwalkers that can be brought to the node tug of war to tip the scales in your favor.
now i could go on and on about how awesome warfare is and how stellar its balancing is but ill spare you all :P
get over the interface! its not awesome but epic already has a patch in the beta with that fix in mind!
GO OUT AND PLAY IT! go find a warfare server with decent ping and decent amount of players and play either avalanche, floodgate or downtown!
after that come back here and TELL ME that you didnt have fun, and if you honestly didnt!!! TELL ME WHY!
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