Well after my first trial run w/ the PS3 version it's been a pleasure to play so far on the console.
Graphics
Now anything recent would play this game better than my clunker rig but visually the PS3 does a really good job in this dept. If one had to make a comparison to the PC version my best guess would be World Detail 3, Texture Detail 3 at 1280x720. Not sure on any AA/AF as I'm playing on a projector screen rather than a typical HDTV size.
Here's some SS (3MP camera w/o flash on Epson 400 projector in Living Room mode):
WAR-Torlan
[urlhttp://img.photobucket.com/albums/v93/KurlonT/PC%20Games/DSCN2621.jpg]WAR-Downtown[/url]
WAR-Dusk
You do have the option to change Post Processing like the PC vr. but haven't messed w/ it yet.
Menu Navigation
For controllers it's fairly straight forward but for KB+M users it's a bit different in that you still need the controller for some things. The KB+M will do things like scroll, back and accept functions but since there's not a cursor you still need the controller for the menu selections at the top and some extra options like remapping the KB.
Framerate Impressions
Overall very smooth and only in a few cases w/ full bots and heavy action online in a particular spot did I see any real slowdown. Even that was brief but so far playing just Warfare it's been a very nice experience.
KB+M Gameplay
Very smooth but you will need to tweak the mouse sensitivity a bit as default IMO was a bit high. There's an obvious trade off in that your twitch reaction will be reduced but so far I haven't noticed a big impact. Some things still require the controller (so far as I'm still figuring this out) like Orders and Teleport locations. Movement includes wall dodging and dodging but no manual crouching. Dodging is simplified to just moving a certain direction and hitting space on the KB.
Online Gameplay
Actually very good for the first weekend as I found several dedicated EPIC Warfare servers and most averaged 10-14 players (16p max) but there's alot of players coming in and out probably to test out each game type. So far they only have Avalanche in the rotation but I assume this is just to see how network performance fares using a PS3 as a dedicated server.
Just like the PC version there's VOIP issues but w/ no voice chat indicator it's hard to tell if someone sets it up wrong in the game, on the console or both. Also there's no text chat which is a pro and con but they do have the Friends List, Invite, Send Message and Follow Friend functions.
Stats and Hosting UT3
They do have a Leaderboard w/ the same setup as the PC version but
haven't checked it out in detail. So far the only way you can have UT3 server is to have the game and the PS3 set to listen or dedicated mode. Hopefully they make a dedicated server file when the mod package is released but getting a second PS3 is probably cheaper than building a server if your starting from scratch.
Sound
Well on a 5.1 setup w/ HT speakers this game does some impressive floor rumbling. The sound effects are what you expect from the PC version only a bit more immersive. For example when you walk into the cave on Avalanche there's a noticeable echo to weapons and movement which is pretty cool...not that when 10 players are blasting each other will you pick up on it...
Spider Mines...errr...Bugs
There's reports of game freezes and login disconnects and I've experience each one but that was over 5hrs of gameplay which happened once. Game freeze did require a PS3 shutdown but I have a feeling it was related to the server crashing or rebooting while I was connecting. The login disconnect happened once with about 4hrs already logged in online so hard to pinpoint that one. I know w/ the PC version it does that after each round and only stays connected if I put the IP in a DMZ.
Conclusion
For the console side it's well worth it if you like these types of games as there's really nothing like it on the PS3. Action is still that controlled chaos kind of feel w/ UT even on the "slower" PS3 version. On a nice HDTV w/ a 5.1 HT setup it really rocks for those days you just want to hop in a blast stuff...
Graphics
Now anything recent would play this game better than my clunker rig but visually the PS3 does a really good job in this dept. If one had to make a comparison to the PC version my best guess would be World Detail 3, Texture Detail 3 at 1280x720. Not sure on any AA/AF as I'm playing on a projector screen rather than a typical HDTV size.
Here's some SS (3MP camera w/o flash on Epson 400 projector in Living Room mode):
WAR-Torlan
[urlhttp://img.photobucket.com/albums/v93/KurlonT/PC%20Games/DSCN2621.jpg]WAR-Downtown[/url]
WAR-Dusk
You do have the option to change Post Processing like the PC vr. but haven't messed w/ it yet.
Menu Navigation
For controllers it's fairly straight forward but for KB+M users it's a bit different in that you still need the controller for some things. The KB+M will do things like scroll, back and accept functions but since there's not a cursor you still need the controller for the menu selections at the top and some extra options like remapping the KB.
Framerate Impressions
Overall very smooth and only in a few cases w/ full bots and heavy action online in a particular spot did I see any real slowdown. Even that was brief but so far playing just Warfare it's been a very nice experience.
KB+M Gameplay
Very smooth but you will need to tweak the mouse sensitivity a bit as default IMO was a bit high. There's an obvious trade off in that your twitch reaction will be reduced but so far I haven't noticed a big impact. Some things still require the controller (so far as I'm still figuring this out) like Orders and Teleport locations. Movement includes wall dodging and dodging but no manual crouching. Dodging is simplified to just moving a certain direction and hitting space on the KB.
Online Gameplay
Actually very good for the first weekend as I found several dedicated EPIC Warfare servers and most averaged 10-14 players (16p max) but there's alot of players coming in and out probably to test out each game type. So far they only have Avalanche in the rotation but I assume this is just to see how network performance fares using a PS3 as a dedicated server.
Just like the PC version there's VOIP issues but w/ no voice chat indicator it's hard to tell if someone sets it up wrong in the game, on the console or both. Also there's no text chat which is a pro and con but they do have the Friends List, Invite, Send Message and Follow Friend functions.
Stats and Hosting UT3
They do have a Leaderboard w/ the same setup as the PC version but
haven't checked it out in detail. So far the only way you can have UT3 server is to have the game and the PS3 set to listen or dedicated mode. Hopefully they make a dedicated server file when the mod package is released but getting a second PS3 is probably cheaper than building a server if your starting from scratch.
Sound
Well on a 5.1 setup w/ HT speakers this game does some impressive floor rumbling. The sound effects are what you expect from the PC version only a bit more immersive. For example when you walk into the cave on Avalanche there's a noticeable echo to weapons and movement which is pretty cool...not that when 10 players are blasting each other will you pick up on it...
Spider Mines...errr...Bugs
There's reports of game freezes and login disconnects and I've experience each one but that was over 5hrs of gameplay which happened once. Game freeze did require a PS3 shutdown but I have a feeling it was related to the server crashing or rebooting while I was connecting. The login disconnect happened once with about 4hrs already logged in online so hard to pinpoint that one. I know w/ the PC version it does that after each round and only stays connected if I put the IP in a DMZ.
Conclusion
For the console side it's well worth it if you like these types of games as there's really nothing like it on the PS3. Action is still that controlled chaos kind of feel w/ UT even on the "slower" PS3 version. On a nice HDTV w/ a 5.1 HT setup it really rocks for those days you just want to hop in a blast stuff...
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