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    #16
    Originally posted by Apache Warrior
    Depth of Field was the only one set to true on mine.
    Apache
    I just had to check mine, even though i doubt i will change anything. Only DOF and Trilinear were set to true on mine.

    Wonder what's causing all the random settings?

    Comment


      #17
      maybe different computer specs?

      maybe its trying to optimize GFX performance..but failing miserably

      Comment


        #18
        Running a 7600GT, that helped a bunch. Frame rate increase, and the game no longer looks crappy. It feels entirely different (better!)

        Thanks.

        Comment


          #19
          Try these but be sure you go throught the my documents path.
          They will make a big diffrence.

          //--- REMOVE BLURRY IMAGE QUALITY ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          [SystemSettings]
          MotionBlur=FALSE
          DepthOfField=FALSE
          Bloom=FALSE
          ScreenPercentage=100.00000

          //--- REMOVE ACCELERATION ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTInput.ini

          [UTGame.UTConsolePlayerInput]
          bViewAccelerationEnabled=FALSE


          //--- DISABLE WEAPON BOB ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

          [UTGame.UTPawn]
          Bob=0.0
          bWeaponBob=FALSE

          bLandingShake=FALSE


          //--- SHOW DEATH MESSAGES ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

          [UTGame.UTDeathMessage]
          bNoConsoleDeathMessages=FALSE

          [UTGame.UTTeamDeathMessage]
          bNoConsoleDeathMessages=FALSE


          //--- CLEAN GFX WITHOUT LEGOLAND-stuff ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1

          and then edit UTEngine.ini to look like this:

          [SystemSettings]
          StaticDecals=True
          DynamicDecals=True
          DynamicLights=True
          DynamicShadows=True
          LightEnvironmentShadows=False
          CompositeDynamicLights=True
          DirectionalLightmaps=False
          MotionBlur=false
          DepthOfField=False
          Bloom=False
          QualityBloom=false
          Distortion=False
          DropParticleDistortion=True
          SpeedTreeLeaves=False
          SpeedTreeFronds=False
          OnlyStreamInTextures=True
          LensFlares=False
          FogVolumes=True
          FloatingPointRenderTargets=True
          Trilinear=True
          AllowD3D10=True
          EnableHighPolyChars=True
          DetailMode=1
          ShadowFilterQualityBias=-1
          MaxAnisotropy=16
          MaxMultisamples=1


          //--- LEGOLAND GFX ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          [SystemSettings]
          StaticDecals=True
          DynamicDecals=True
          DynamicLights=False
          DynamicShadows=False
          LightEnvironmentShadows=False
          CompositeDynamicLights=False
          DirectionalLightmaps=False
          MotionBlur=False
          DepthOfField=False
          Bloom=True
          QualityBloom=False
          Distortion=False
          DropParticleDistortion=True
          SpeedTreeLeaves=False
          SpeedTreeFronds=False
          OnlyStreamInTextures=True
          LensFlares=True
          FogVolumes=False
          FloatingPointRenderTargets=True
          Trilinear=False
          OneFrameThreadLag=False
          UseVsync=False
          UpscaleScreenPercentage=False
          Fullscreen=True
          AllowD3D10=False
          EnableHighPolyChars=False
          SkeletalMeshLODBias=0
          ParticleLODBias=0
          DetailMode=0
          ShadowFilterQualityBias=0
          MaxAnisotropy=0
          MaxMultisamples=0
          MinShadowResolution=0
          MaxShadowResolution=0
          ResX=1024
          ResY=768
          ScreenPercentage=100.000000
          SceneCaptureStreamingMultiplier=1.000000
          FoliageDrawRadiusMultiplier=1.000000
          ShadowTexelsPerPixel=0.000000
          TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODB ias=0)
          TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
          TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=1,LODBias=0)
          TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=38 4,LODBias=1)
          TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=384,LODBias=0)
          TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=256,LODBias=0)
          TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,L ODBias=0)
          TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=1,LODBias=0)
          TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
          TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256, LODBias=0)
          TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,LODBias=0)
          TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=256,LODBias=0)
          TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256, LODBias=0)
          TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LOD Bias=0)
          TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
          TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=1,LODBias=0)
          TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =512,LODBias=0)

          NB. This has no real effect on your fps whatsoever
          //--- CONSOLE COMMANDS ---//

          open ip?password=xxxx /--- connects directly to an ip address, replace xxxx with the password
          stat fps /--- shows your fps
          stat all /--- shows network information and fps
          setsensitivity x /--- change your in-game sensitivity, replace x with a value


          //--- OFFLINE VEHICLE SUMMONS ---//

          summon utgamecontent.utvehicle_fury_content /--- Summons the Necris Fury
          summon utgamecontent.utvehicle_darkwalker_content /--- Summons the Necris DarkWalker
          summon utgamecontent.utvehicle_nemesis /--- Summons the Necris Nemesis
          summon utgamecontent.utvehicle_hellbender_content /--- Summons the Axon Hellbender
          summon utgamecontent.utvehicle_cicada_content /--- Summons the Axon Cicada
          summon utgamecontent.utvehicle_paladin /--- Summons the Axon Paladin
          summon utgamecontent.utslowvolume_content /--- Summons the Slow Volume Cube

          NB. Summoning these might mess up your config files - so back them up before trying


          //--- REMOVE START-UP LOGOS ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          #StartupMovies=Copyright_PC
          #StartupMovies=EpicLogo
          #StartupMovies=MidwayLogo
          #StartupMovies=UE3_logo
          #StartupMovies=Nvidia_PC
          #StartupMovies=Intel_Duo_Logo
          #StartupMovies=UT_loadmovie1

          NB. These lines are skipped if the hash sign is added to the beginning = no start-up movies/logos


          //--- FIRE FROM THE MIDDLE OF THE SCREEN ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

          [UTGame.UTEntryPlayerController]
          bCenteredWeaponFire=TRUE

          [UTGame.UTPlayerController]
          bCenteredWeaponFire=TRUE


          //--- REMOVE FPS CAP ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          bSmoothFrameRate=TRUE
          MinSmoothedFrameRate=125
          MaxSmoothedFrameRate=125
          bClearAnimSetLinkupCachesOnLoadMap=TRUE


          //--- REMOVE BLURRY IMAGE QUALITY ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          [SystemSettings]
          MotionBlur=FALSE
          DepthOfField=FALSE
          Bloom=FALSE
          ScreenPercentage=100.00000

          //--- REMOVE ACCELERATION ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTInput.ini

          [UTGame.UTConsolePlayerInput]
          bViewAccelerationEnabled=FALSE


          //--- DISABLE WEAPON BOB ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

          [UTGame.UTPawn]
          Bob=0.0
          bWeaponBob=FALSE

          bLandingShake=FALSE


          //--- SHOW DEATH MESSAGES ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

          [UTGame.UTDeathMessage]
          bNoConsoleDeathMessages=FALSE

          [UTGame.UTTeamDeathMessage]
          bNoConsoleDeathMessages=FALSE


          //--- CLEAN GFX WITHOUT LEGOLAND-STUFF ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1

          and then edit UTEngine.ini to look like this:

          [SystemSettings]
          StaticDecals=True
          DynamicDecals=True
          DynamicLights=True
          DynamicShadows=True
          LightEnvironmentShadows=False
          CompositeDynamicLights=True
          DirectionalLightmaps=False
          MotionBlur=false
          DepthOfField=False
          Bloom=False
          QualityBloom=false
          Distortion=False
          DropParticleDistortion=True
          SpeedTreeLeaves=False
          SpeedTreeFronds=False
          OnlyStreamInTextures=True
          LensFlares=False
          FogVolumes=True
          FloatingPointRenderTargets=True
          Trilinear=True
          AllowD3D10=True
          EnableHighPolyChars=True
          DetailMode=1
          ShadowFilterQualityBias=-1
          MaxAnisotropy=16
          MaxMultisamples=1


          //--- LEGOLAND GFX ---//

          C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

          [SystemSettings]
          StaticDecals=True
          DynamicDecals=True
          DynamicLights=False
          DynamicShadows=False
          LightEnvironmentShadows=False
          CompositeDynamicLights=False
          DirectionalLightmaps=False
          MotionBlur=False
          DepthOfField=False
          Bloom=True
          QualityBloom=False
          Distortion=False
          DropParticleDistortion=True
          SpeedTreeLeaves=False
          SpeedTreeFronds=False
          OnlyStreamInTextures=True
          LensFlares=True
          FogVolumes=False
          FloatingPointRenderTargets=True
          Trilinear=False
          OneFrameThreadLag=False
          UseVsync=False
          UpscaleScreenPercentage=False
          Fullscreen=True
          AllowD3D10=False
          EnableHighPolyChars=False
          SkeletalMeshLODBias=0
          ParticleLODBias=0
          DetailMode=0
          ShadowFilterQualityBias=0
          MaxAnisotropy=0
          MaxMultisamples=0
          MinShadowResolution=0
          MaxShadowResolution=0
          ResX=1024
          ResY=768
          ScreenPercentage=100.000000
          SceneCaptureStreamingMultiplier=1.000000
          FoliageDrawRadiusMultiplier=1.000000
          ShadowTexelsPerPixel=0.000000
          TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODB ias=0)
          TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
          TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=1,LODBias=0)
          TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=38 4,LODBias=1)
          TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=384,LODBias=0)
          TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=256,LODBias=0)
          TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,L ODBias=0)
          TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=1,LODBias=0)
          TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
          TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256, LODBias=0)
          TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,LODBias=0)
          TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=256,LODBias=0)
          TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256, LODBias=0)
          TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LOD Bias=0)
          TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
          TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=1,LODBias=0)
          TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =512,LODBias=0)

          NB. This has no real effect on your fps whatsoever

          Comment


            #20
            Originally posted by Porkinator
            =//--- SHOW DEATH MESSAGES ---//

            C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

            [UTGame.UTDeathMessage]
            bNoConsoleDeathMessages=FALSE

            [UTGame.UTTeamDeathMessage]
            bNoConsoleDeathMessages=FALSE
            Bump.

            Guys, I just did a test against the bots, and in Warfare, it looks like you need to make sure "teamdeathmessage" is set to false in your game.ini. In my file, "UTDeathMessage" was already set to false, but the option for "UTTeamDeathMessage" was at true.

            Apparently, the game associates team deathmatch with warfare for the purposes of displaying death messages.

            -Rand
            [img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]

            Killing CLRs since 2004. BOOSH!
            Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]

            Comment

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