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    Help with Ut3 Demo Server 2003

    I am at my last resort. I have PM and posted in Epic and I am not getting any help. This is for the UT Community.

    The problem is tha Server 2003 UT3 Demo will not show up in the browser.
    Some home servers that did show up, you can not click on them to join.

    We all have to go to the console ~ open xx.xx.xx.xx

    We have the UTengine.ini and UTGame.ini and need a command line.

    Do you have any info to help us?

    Any help would be appreciated.

    #2
    You have to make a user account and include that info in the command line.

    Comment


      #3
      Hi Cain. Long time hasn't it?

      We already did as you suggested yesterday.

      Epic references this problem, but has offered no details to solving the problem.

      The problem Doz is having is that even if the server is listed in the UT3 browser, no one can connect.

      Dozens of demo servers are like this.

      I think it is pretty obvious that the correct IP address is not being broadcast. I could be wrong though.

      However, anyone can connect just fine, if one uses the "open" command in the console.

      At home, I have a UT3 demo server behind a router on a 1mbps connection.
      My server shows up in the UT3 browser but no one can connect. I suspect it is because there is no obvious equivalent to the following ut2004.ini solution found in UnrealAdmin.org:
      Code:
      [UWeb.WebServer]
      ServerName=
      This should really be called ServerAddress. This is the value that the webserver will use to convert relative URLs into absolute URLs. If this value is left blank, the webserver will attempt to fill it with the IP address of the server. Generally, this should be left blank, unless you are running the server behind NAT or using a multihome server.
      Where is the equivalent for UT3?

      I've looked at the UT3 ini's and haven't found the equivelent.

      Could you point us in the right direction to solve this problem?
      We have looked everywhere.

      Maybe Epic will be more responsive during the regular work week, but for this weekend, it is more or a loss.
      [url=http://profile.xfire.com/nomadicus][img]http://miniprofile.xfire.com/bg/sf/type/0/nomadicus.png[/img][/url]

      Comment


        #4
        Example

        So if you have a dedicated box that has 10 customers with different IP.
        You have to make account for each one.
        The server would run out of space.

        Ouch for the poor Dedicated Server companies and the gamers they support.

        Comment


          #5
          If you're running on a router at home you are sol....only can join by console as the game is grabbing the wan ip address rather than public ip address. If you're running at a co-loc, setup depends on which server os you're using. You need to use the demo patch if running 2003 and there are a couple of step by step instructions on epic forums.

          Comment


            #6
            I find it hard to believe that Epic would not support this feature as they did in UT2004.
            So the replacement to ServerName=<ip address> is gone forever?
            Code:
            [UWeb.WebServer]
            ServerName=
            This should really be called ServerAddress. This is the value that the webserver will use to convert relative URLs into absolute URLs. If this value is left blank, the webserver will attempt to fill it with the IP address of the server. Generally, this should be left blank, unless you are running the server behind NAT or using a multihome server.
            Or maybe just the demo?
            [url=http://profile.xfire.com/nomadicus][img]http://miniprofile.xfire.com/bg/sf/type/0/nomadicus.png[/img][/url]

            Comment


              #7
              Okay. Documentation is starting to happen at unrealwiki

              -multihome is broken in the beta demo. When they fix it, no problem.
              [url=http://profile.xfire.com/nomadicus][img]http://miniprofile.xfire.com/bg/sf/type/0/nomadicus.png[/img][/url]

              Comment

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