If this is your first visit, You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
It's only natural to think of Joint Operations: Typhoon Rising as an attempt to clone EA's successful multiplayer-focused team-based shooters, Battlefield 1942 and Battlefield Vietnam. On the surface, Joint Operations looks like a modern-day Battlefield game: you participate as a member of a team as you attempt to seize a number of strategic objectives, and you can run around on foot or jump into a myriad of vehicles to get around the vast maps. But developer and publisher NovaLogic throws in a lot of new features to differentiate Joint Operations from the competition, and some of these features are quite innovative and exciting. There's the fact that the game can support up to 150 players per server, which is significantly greater than what the Battlefield games can support. Then there's the dynamic day/night cycle that actually models the time of day; no longer are you fighting in perpetual daylight or eternal dusk. Joint Operations is a genuinely exciting game, which makes it all the more difficult to admit that the retail version of the game also has a few notable flaws.
Note that a dedicated server is not yet available for this game. One can host a 64p server by themselves, but it won't be dedicated, and from the 3-4 reviews I found it sounds like pulling teeth to get it to run and populated.
This game is part of the Delta Force Family. I played all of them. Loved to snipe with the Barrett. I loved being able to snipe from a perceived 1 klick. :d:
The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
Been playing JOTR and all the mods for years
Sunday afternoons theres a game for up to 240 players on 1 server
you can host 64 just off your personel computer and there is dedicated servers just for jo
Its been arround for a while and has lots of clans
heres another link to check out last count there was like 1500 maps
Im Col.SlaughterSO2 and am an admin for SO-2 west coast and SO-2 SlaughterHouse we use teamspeak for in game communications and uses wolfrat for game admin. its very simular to COD4 it actually was a forerunner for the COD series of games I could go on and on and on
Mostly playing good ol CoD BO6 on the PS5 (old habits die hard), I'll dabble into a little bit of Fallout 4. But I'm pretty much a weekend warrior, my...
Sirex!!! I will let him know! He cant remember his log in anymore but he wonders how everyone in the lair is doing, and hope everyone is doing well. Also...
Comment