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    DirectX 11 lower score numbers then Direct 10?

    Im somewhat confused. I was doing the bench test of DirectX 11 to see how much of improvment over Directx 10, instead, DirectX 11 got a lower score..

    Please dont mined the quality pic, for some reason fraps screenprint came out terrible


    Since Fraps doesnt have a update for DirectX 11 compatible out yet, I had to use the keyboard screenprint but I made the pic a little to small.. opps



    My question is why DirectX 11 is pulling lower number scores? I dont think my CPU is bottlenecking... I kinda think its my GTX 280 that is holding me back.

    About the tech demo:
    [youtube]9F6zSgtRnkE[/youtube]

    link to download the tech demo:
    Download | Unigine (3D engine for games and real-time virtual worlds)

    #2
    I didn't know the 280 supported DX11 and it would be more intensive to run for the gpu, hence a smaller number.

    Comment


      #3
      I'm thinking this benchmark likes cpu cores. That or my drivers are not the best for this . I used the same
      settings and got this: DX10 - 38.1
      DX11 w/o Tessellation - 38.5
      DX11 w Tessellation - 24.1

      e8400@3.6- hd5850-3gig

      I really didn't see a difference between dx11 and dx10, but the tessellation made a huge difference with the stairs and the dragon.
      Motivate

      Comment


        #4
        Well as far as I know the 280 is only made for dx10.

        You should be able to get 3.8 ghz on that wolfdale with no vcore added. My e8500 sits at 3.8 with vcore 1.25

        Its funny I see alot of people with quads or more complaining that games dont use multithreading enough yet most of the games I play manage to max out my duel core lol.

        Comment


          #5
          Tessellation FTL !! The 280 isn't able to run that in DX11 hardware mode, hence the drop in scores.
          Oh if a man tried to take his time on Earth and prove before he died what one man's life could be worth, well I wonder what would happen to this world ? - Harry Chapin

          Comment


            #6
            Thanks for the responds guys... I guess I can never keep up

            Comment

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