Im somewhat confused. I was doing the bench test of DirectX 11 to see how much of improvment over Directx 10, instead, DirectX 11 got a lower score..
Please dont mined the quality pic, for some reason fraps screenprint came out terrible
Since Fraps doesnt have a update for DirectX 11 compatible out yet, I had to use the keyboard screenprint but I made the pic a little to small.. opps
My question is why DirectX 11 is pulling lower number scores? I dont think my CPU is bottlenecking... I kinda think its my GTX 280 that is holding me back.
About the tech demo:
[youtube]9F6zSgtRnkE[/youtube]
link to download the tech demo:
Download | Unigine (3D engine for games and real-time virtual worlds)
Please dont mined the quality pic, for some reason fraps screenprint came out terrible
Since Fraps doesnt have a update for DirectX 11 compatible out yet, I had to use the keyboard screenprint but I made the pic a little to small.. opps
My question is why DirectX 11 is pulling lower number scores? I dont think my CPU is bottlenecking... I kinda think its my GTX 280 that is holding me back.
About the tech demo:
[youtube]9F6zSgtRnkE[/youtube]
link to download the tech demo:
Download | Unigine (3D engine for games and real-time virtual worlds)
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