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3/21/13 Update

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    3/21/13 Update

    Release Notes for 3/21/2013



    - Added new Hostage Rescue map cs_militia

    - Update Hostage Rescue Mode rules

    - Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.

    - Hostages are now carried by CTs instead of following behind.

    - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)

    - CTs win a round when the first hostage is rescued.

    - Reduced round timer. Round time is extended when the first hostage has been picked up.

    - Rebalanced money rewards to accommodate new rules.

    - Hostages now indicate whether they are above or below you on the radar.

    - cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.

    - Added convars to modify new hostage rules

    -- mp_hostages_max - Sets the maximum number of hostages to spawn.

    -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.

    -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.

    -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.

    -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.

    -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.

    - Added hostage entity properties for new hostage rules

    -- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.

    -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.

    - The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.

    - Players always play a quiet client-side jump sound that can only be heard by the jumper.

    - Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.

    - The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.

    - Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.

    - Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.

    - Fixed in-game clipping for triple-monitor rendering configurations.

    - Added overtime indicator to GOTV spectators miniscoreboard.

    - Radar should now correctly follow spectated player when spectating via GOTV.

    - Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.

    - Steam overlay game details will now correctly show players score.

    - Fixed special characters of player name not correctly displaying in some UI elements.

    - Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.

    #2
    mp_hostages_max 2
    mp_hostages_rescuetime 1
    mp_hostages_spawn_farthest 0
    mp_hostages_spawn_force_positions ""
    mp_hostages_spawn_same_every_round 0
    mp_hostages_takedamage 0

    Comment


      #3

      Apache

      Where do you put the Bayonet?
      Chesty Puller (upon seeing a flamethrower for the first time)
      I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
      Frank Lloyd Wright

      Comment


        #4
        Server is being updated right now. When it is back up please join.
        Apache

        Where do you put the Bayonet?
        Chesty Puller (upon seeing a flamethrower for the first time)
        I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
        Frank Lloyd Wright

        Comment


          #5
          It is up
          Apache

          Where do you put the Bayonet?
          Chesty Puller (upon seeing a flamethrower for the first time)
          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
          Frank Lloyd Wright

          Comment


            #6
            MILITIA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!

            Comment


              #7
              32/32

              Tonight all hostage maps to see the changes.

              Comment


                #8
                LOVE the new Hostage changes!! Very cool!!

                Added new Hostage Rescue map cs_militia

                - Update Hostage Rescue Mode rules
                - Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
                - Hostages are now carried by CTs instead of following behind.
                - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
                - CTs win a round when the first hostage is rescued.
                - Reduced round timer. Round time is extended when the first hostage has been picked up.

                Comment


                  #9
                  And I immediately went in and played my little heart out.

                  Comment


                    #10

                    Comment


                      #11
                      I would have played more, but 5:00 AM comes early.
                      Apache

                      Where do you put the Bayonet?
                      Chesty Puller (upon seeing a flamethrower for the first time)
                      I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                      Frank Lloyd Wright

                      Comment


                        #12
                        That is awesome. I will try and get the server started in a little while.

                        Comment


                          #13

                          Comment


                            #14
                            Today is Friday so I will definitely be on. So what is the official lineup? I saw militia, italy, assault..... is office in there?
                            [hlx]

                            "Why so serious"

                            Comment


                              #15
                              I can't help but tell that the server has been stuck on Militia for awhile.

                              Comment

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