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    Hitboxes...

    Compare CSS hitboxes to CS:GO hitboxes...

    http://blog.counter-strike.net/wp-co...s_0000_CSS.jpg


    http://blog.counter-strike.net/wp-co..._0001_CSGO.jpg

    #2
    What need is a handicap plugin, low skill players get bigger hitboxes to shoot at XD




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      #3
      Or "over 50" hitboxes, for Apache.

      Comment


        #4
        My character has one giant head hit box.
        Apache

        Where do you put the Bayonet?
        Chesty Puller (upon seeing a flamethrower for the first time)
        I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
        Frank Lloyd Wright

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          #5
          well this certainly explains why hitting players in the fingertips doesn't work anymore. used to if someone was just behind a corner and you could see the gun sticking out, there usually was a hand, and you could use the AWP to one shot them in the hand if they had no kevlar. I guess that was just a n00b thing to do though.

          Comment


            #6
            I kept hitting people in the bo jangles last night. That should kill them.. for some reason it doesn't.

            Comment


              #7
              Originally posted by goldenfooler View Post
              I kept hitting people in the bo jangles last night. That should kill them.. for some reason it doesn't.
              Titanium armor plate blocking the jangles?
              [hlx]

              "Why so serious"

              Comment


                #8
                Wow what a difference

                Comment


                  #9
                  Also explains why you need to aim for the eyes or above to get a headshot, without going up too far!

                  Comment


                    #10
                    lol

                    Comment


                      #11
                      The recoil was also very different in CSS
                      [hlx]

                      "Why so serious"

                      Comment


                        #12
                        that deserves a whole other thread bro. Recoil was rediculous in Source. you could just go full auto and pull down and get hs. DoD:S was better by far as far as recoil.

                        Comment


                          #13
                          Originally posted by Cpt. Crazy View Post
                          that deserves a whole other thread bro. Recoil was rediculous in Source. you could just go full auto and pull down and get hs. DoD:S was better by far as far as recoil.
                          I always loved DOD and DODS. I found that most CS players who tried DOD, and did not give it enough time, hated it's recoil.
                          Apache

                          Where do you put the Bayonet?
                          Chesty Puller (upon seeing a flamethrower for the first time)
                          I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
                          Frank Lloyd Wright

                          Comment


                            #14
                            Most of the time I aim for the chest...as the recoil goes up you will get a headshot.

                            I always tend to have more control over the AK than the M4

                            Pulling headshots in CSS was easier for me. With the AK of course.
                            Hit 'em like comic books, kaboom! pow pow!

                            Comment


                              #15
                              Hmm i seem to have more control on the M4.
                              The ak seems to bounce around way more. I just can't get excited and do controlled bursts. Then I usually can hit.

                              Comment

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