Skyrim has the whole of Tamriel
November 26, 2011 a a a Shareemail print
Jesse, a 19-year-old blogger from Finland has discovered that Bethesda has built not just the land mass for Skyrim during the development of the latest Elder Scrolls title but that of entire Tamriel. He traced down the path to Stendarr’s Beacon, which is the South eastern corner of the map and is the closest region to Morrowind. It is there that he found an archway which has constructed foliage on the other side but was inaccessible without the help of the no-clip console command that allows a player to move freely in the world without collision with the objects. “Why is there a space at all between these mountains if we can’t go any further?” he wrote. “As you can see there are still trees and foliage beyond this wall, but you aren’t able to access it without console commands. So I went into no-clip like the BAMF I am and travelled down this path.” What did he find there?
The whole of Morrowind! “Bethesda has made the landmass for Morrowind,” he reports. “Solstheim is there, the mainland is there, VVardenfell is there.” His expedition did not end there. He also went on to discover the entire landmass of Cyrodiil too including the island of the Imperial Tower and more. So the question is simple: Why would Bethesda build all of this? Just for sake of it because they had a lot to free time over the course of the game’s five-year development cycle or could it have something to do with future DLC that is set for Skyrim?
November 26, 2011 a a a Shareemail print
Jesse, a 19-year-old blogger from Finland has discovered that Bethesda has built not just the land mass for Skyrim during the development of the latest Elder Scrolls title but that of entire Tamriel. He traced down the path to Stendarr’s Beacon, which is the South eastern corner of the map and is the closest region to Morrowind. It is there that he found an archway which has constructed foliage on the other side but was inaccessible without the help of the no-clip console command that allows a player to move freely in the world without collision with the objects. “Why is there a space at all between these mountains if we can’t go any further?” he wrote. “As you can see there are still trees and foliage beyond this wall, but you aren’t able to access it without console commands. So I went into no-clip like the BAMF I am and travelled down this path.” What did he find there?
The whole of Morrowind! “Bethesda has made the landmass for Morrowind,” he reports. “Solstheim is there, the mainland is there, VVardenfell is there.” His expedition did not end there. He also went on to discover the entire landmass of Cyrodiil too including the island of the Imperial Tower and more. So the question is simple: Why would Bethesda build all of this? Just for sake of it because they had a lot to free time over the course of the game’s five-year development cycle or could it have something to do with future DLC that is set for Skyrim?
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